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Esclavaun

Darkness of Night

Posts tagged writing:

rjmckinnon:

frostedsammy:

i don’t normally post porn sorry 

I do, and this is much better.

rjmckinnon:

frostedsammy:

i don’t normally post porn sorry 

I do, and this is much better.

(Source: tinsoftware, via wickedwight)

The 22 rules of storytelling, according to Pixar

#1: You admire a character for trying more than for their successes.

#2: You gotta keep in mind what’s interesting to you as an audience, not what’s fun to do as a writer. They can be v. different.

#3: Trying for theme is important, but you won’t see what the story is actually about til you’re at the end of it. Now rewrite.

#4: Once upon a time there was ___. Every day, ___. One day ___. Because of that, ___. Because of that, ___. Until finally ___.

#5: Simplify. Focus. Combine characters. Hop over detours. You’ll feel like you’re losing valuable stuff but it sets you free.

#6: What is your character good at, comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?

#7: Come up with your ending before you figure out your middle. Seriously. Endings are hard, get yours working up front.

#8: Finish your story, let go even if it’s not perfect. In an ideal world you have both, but move on. Do better next time.

#9: When you’re stuck, make a list of what WOULDN’T happen next. Lots of times the material to get you unstuck will show up.

#10: Pull apart the stories you like. What you like in them is a part of you; you’ve got to recognize it before you can use it.

#11: Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you’ll never share it with anyone.

#12: Discount the 1st thing that comes to mind. And the 2nd, 3rd, 4th, 5th – get the obvious out of the way. Surprise yourself.

#13: Give your characters opinions. Passive/malleable might seem likable to you as you write, but it’s poison to the audience.

#14: Why must you tell THIS story? What’s the belief burning within you that your story feeds off of? That’s the heart of it.

#15: If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.

#16: What are the stakes? Give us reason to root for the character. What happens if they don’t succeed? Stack the odds against.

#17: No work is ever wasted. If it’s not working, let go and move on - it’ll come back around to be useful later.

#18: You have to know yourself: the difference between doing your best & fussing. Story is testing, not refining.

#19: Coincidences to get characters into trouble are great; coincidences to get them out of it are cheating.

#20: Exercise: take the building blocks of a movie you dislike. How d’you rearrange them into what you DO like?

#21: You gotta identify with your situation/characters, can’t just write ‘cool’. What would make YOU act that way?

#22: What’s the essence of your story? Most economical telling of it? If you know that, you can build out from there.

(Source: tompgibsonscrapbook)

elatrometer:

Because while there are great places like creepypasta.com…

homosaiyans:

Because while there are great places like creepypasta.com and the creepypasta wiki, actually digging through the slop to find the gems they have is tiresome. So I thought I’d do it for you. A lot of these may be old classics that many of you have already read, but it’s always nice to revisit them and maybe drag a few newbies in on the way down.

Note that some, perhaps a lot of these entries may contain potentially very triggering material.

GENERAL CREEPYPASTAS

HACKED GAME/PROGRAM/LOST EPISODE CREEPYPASTAS

NOTEWORTHY NON-FICTION

BONUS! TAKING THE EDGE OFF

Oh, what’s this? Looks interesting …. will bookmark for those long, lazy days with nothing to do …

(Source: ashgaytchum, via alethiometry)

attilarrific:

dollychops:

Dorothy and Alice

“It was all sort of odd, you know,” Alice says pensively, balancing the teacup on her saucer. Picnics are all well and good until you’re forced to walk all the way back to school with a rapidly cooling wet patch on the front of your skirt.“That is, I believe,” Dorothy says, “rather a prerequisite for journeys to other worlds. Of course, I could be wrong.”Alice sighs heavily. “Must you always be so literal? I didn’t mean the going there, or the being there, or even Wonderland itself. It was only that I felt so queer once I got back.”Dorothy hums thoughtfully, reaching over to scratch at the top of Toto’s head. (Technically, of course, pets aren’t allowed at school, but they’d hardly let something as little as a rule stop them.) “Like everything was somehow…less, here?” she says. “That’s how I felt, sort of.”“No,” Alice says, a little surprised. She brushes a stray bit of hair out of her eyes, tucking it back behind her headband and thinking hard. “Not at all, actually. It was like I was somehow more.”Dorothy reaches over to steal a sip of tea, lifting the cup out of Alice’s hands and setting it down again after making a face. “That’s gone cold, you know,” she says. “You really ought to drink it faster.”Alice rolls her eyes. “If I did, I wouldn’t have any left for you to take.”“That’s true,” Dorothy says easily. “Anyway, isn’t it all sort of the same thing?” When Alice frowns at her, she adds, “The world being less or you being more, I mean. I think you sort of end up in the same place either way.”“Maybe,” Alice says, taking her own sip of—stone cold, it’s true—tea. “But I think there’s something to be said for perspective, don’t you?”“Probably,” Dorothy admits. “Though I will say, if one more teacher sits me down to have a gentle talk about glasses being half full or empty, I shall scream.”“And I would support you in that,” Alice says loyally. “I should scream with you, if you wanted me to.”Dorothy laughs. “Only if you feel a truly desperate urge,” she says. “And I hope you know I would do the same for you.” She sighs. “Still, it’s not my fault if they think I have a bad attitude. I can’t help it if I’m always wondering whether the teachers actually know anything about the things they’re telling us.”“Well, it’s not as if you can tell them that you’ve been to a country where the man in charge is lying about his qualifications,” Alice says, and giggles. “Only think of the looks on their faces.”Dorothy laughs too, but she sobers up quickly when they hear a bell ringing in the distance. “Ugh,” she says with feeling. “We’ve History next, and that always makes me feel as if someone’s stuffed wool between my ears.”“Perhaps they have,” Alice says, finishing off her tea and packing it away. “Come along, Chester,” she coos, picking up her cat while Dorothy grabs the basket.“I don’t see why you didn’t just call him Cheshire,” Dorothy says as they start off back to the school.Alice shrugs. “I think it would have made me feel sad, knowing that he wasn’t,” she says, and Dorothy nods in understanding.“By the way,” she says, “I’ve been meaning to ask. Have you met the new girl?”Alice frowns. “You mean what’s-her-name? Susan something?”“Pevensie,” Dorothy says eagerly, nodding. “I think we ought to ask her to lunch with us.”“Really?” Alice says, surprised. “I wouldn’t have thought it of her.”“I can’t be sure, of course,” Dorothy says. “But I got a sort of funny feeling off of her. She’s certainly worth a look, at any rate.”“Well, then,” Alice says, delightedly. “Look we shall.”

attilarrific:

dollychops:

Dorothy and Alice

“It was all sort of odd, you know,” Alice says pensively, balancing the teacup on her saucer. Picnics are all well and good until you’re forced to walk all the way back to school with a rapidly cooling wet patch on the front of your skirt.

“That is, I believe,” Dorothy says, “rather a prerequisite for journeys to other worlds. Of course, I could be wrong.”

Alice sighs heavily. “Must you always be so literal? I didn’t mean the going there, or the being there, or even Wonderland itself. It was only that I felt so queer once I got back.”

Dorothy hums thoughtfully, reaching over to scratch at the top of Toto’s head. (Technically, of course, pets aren’t allowed at school, but they’d hardly let something as little as a rule stop them.) “Like everything was somehow…less, here?” she says. “That’s how I felt, sort of.”

“No,” Alice says, a little surprised. She brushes a stray bit of hair out of her eyes, tucking it back behind her headband and thinking hard. “Not at all, actually. It was like I was somehow more.”

Dorothy reaches over to steal a sip of tea, lifting the cup out of Alice’s hands and setting it down again after making a face. “That’s gone cold, you know,” she says. “You really ought to drink it faster.”

Alice rolls her eyes. “If I did, I wouldn’t have any left for you to take.”

“That’s true,” Dorothy says easily. “Anyway, isn’t it all sort of the same thing?” When Alice frowns at her, she adds, “The world being less or you being more, I mean. I think you sort of end up in the same place either way.”

“Maybe,” Alice says, taking her own sip of—stone cold, it’s true—tea. “But I think there’s something to be said for perspective, don’t you?”

“Probably,” Dorothy admits. “Though I will say, if one more teacher sits me down to have a gentle talk about glasses being half full or empty, I shall scream.”

“And I would support you in that,” Alice says loyally. “I should scream with you, if you wanted me to.”

Dorothy laughs. “Only if you feel a truly desperate urge,” she says. “And I hope you know I would do the same for you.” She sighs. “Still, it’s not my fault if they think I have a bad attitude. I can’t help it if I’m always wondering whether the teachers actually know anything about the things they’re telling us.”

“Well, it’s not as if you can tell them that you’ve been to a country where the man in charge is lying about his qualifications,” Alice says, and giggles. “Only think of the looks on their faces.”

Dorothy laughs too, but she sobers up quickly when they hear a bell ringing in the distance. “Ugh,” she says with feeling. “We’ve History next, and that always makes me feel as if someone’s stuffed wool between my ears.”

“Perhaps they have,” Alice says, finishing off her tea and packing it away. “Come along, Chester,” she coos, picking up her cat while Dorothy grabs the basket.

“I don’t see why you didn’t just call him Cheshire,” Dorothy says as they start off back to the school.

Alice shrugs. “I think it would have made me feel sad, knowing that he wasn’t,” she says, and Dorothy nods in understanding.

“By the way,” she says, “I’ve been meaning to ask. Have you met the new girl?”

Alice frowns. “You mean what’s-her-name? Susan something?”

“Pevensie,” Dorothy says eagerly, nodding. “I think we ought to ask her to lunch with us.”

“Really?” Alice says, surprised. “I wouldn’t have thought it of her.”

“I can’t be sure, of course,” Dorothy says. “But I got a sort of funny feeling off of her. She’s certainly worth a look, at any rate.”

“Well, then,” Alice says, delightedly. “Look we shall.”

(via gaobibaituo)

smalllindsay:

swegener:

joshtierney:

One of my favourite pieces by Roger Ebert is his “Great Movies” appreciation of Spirited Away (read it in full here). At the end of the piece he details an encounter he had with Hayao Miyazaki himself, where Miyazaki defines one of the key differences between the work of Studio Ghibli and mainstream American animation. I can see his words relating to comics as well, and these words are well-worth reading for any creative and parent.

Here is the excerpt from Ebert’s piece:

I was so fortunate to meet Miyazaki at the 2002 Toronto film festival. I told him I love the “gratuitous motion” in his films; instead of every movement being dictated by the story, sometimes people will just sit for a moment, or sigh, or gaze at a running stream, or do something extra, not to advance the story but only to give the sense of time and place and who they are.

“We have a word for that in Japanese,” he said. “It’s called ‘ma.’ Emptiness. It’s there intentionally.” He clapped his hands three or four times. “The time in between my clapping is ‘ma.’ If you just have non-stop action with no breathing space at all, it’s just busyness.”

I think that helps explain why Miyazaki’s films are more absorbing than the frantic action in a lot of American animation. “The people who make the movies are scared of silence” he said, “so they want to paper and plaster it over,” he said. “They’re worried that the audience will get bored. But just because it’s 80 percent intense all the time doesn’t mean the kids are going to bless you with their concentration. What really matters is the underlying emotions—that you never let go of those.

“What my friends and I have been trying to do since the 1970’s is to try and quiet things down a little bit; don’t just bombard them with noise and distraction. And to follow the path of children’s emotions and feelings as we make a film. If you stay true to joy and astonishment and empathy you don’t have to have violence and you don’t have to have action. They’ll follow you. This is our principle.”

He said he has been amused to see a lot of animation in live-action superhero movies. “In a way, live action is becoming part of that whole soup called animation. Animation has become a word that encompasses so much, and my animation is just a little tiny dot over in the corner. It’s plenty for me.”

It’s plenty for me, too.

Yes

Yes.

Beautiful.

(via gaobibaituo)

Writing Openings: The Information Business (Spiritwalker Monday 15)

kateelliottsff:

One of the difficult elements (are there any easy ones?)  in openings is how to sow information into the seedbed of the story in the right amounts and with the correct distribution so that

1)  the reader will not get bogged down in a rain of information such that they put the book down

BUT

2) the reader has enough information to orient them-self in the story

AND

3) the information sown over the early pages can sprout in a timely manner later down the road so as to enhance the narrative experience.

The flip side of information distribution in openings (and throughout a narrative) is that with too little information the reader becomes lost, or the story starts shallow and keeps wading.  Furthermore, without proper distribution of the correct (most significant) information, the writer may have to explain the impact of certain big plot points or dramatic emotional moments when they happen rather than having the impact hit the reader because of what the reader already knows which the writer has cleverly seeded into the story.

One of the surest ways to bog me down, as a reader, is to pause the narrative flow to back-fill information the author is sure I need in order to understand the context or empathize with the main character(s).  Because I often don’t NEED to know that information yet (or in some cases ever, especially not as an infodump), and I really don’t WANT that information interrupting the flow of the story.

How much and what kind of information the reader needs will vary depending on the narrative.

In genre it may also depend on whether this particular book is one of a sequence or series in which the reader may need, or be expected to have absorbed, context from an earlier book or books.

I’m going to stick with what I know, which is genre.  So these are not hard and fast rules (I’m not one for hard and fast rules anyway), and they are particular to the genre I am most familiar with. But as a general template in terms of how I try to write and how I read, they’ll do.

When deciding how much and what information to seed into your opening, take into account:

what does the reader NEED to know vs. what you think the reader needs to know

what does the reader WANT to know vs what you want the reader to know

Often what the writer thinks the reader needs and/or wants to know is in fact more than the reader needs and/or wants to know at that stage in the game.  Sometimes it is less.

I personally have a lot of trouble with stories in which I’m given too little information to place myself in a landscape, by which I mean a physical and a cultural and a historical landscape. However that statement definitely reflects my own personal tastes and will not be the same for all readers, because I guarantee that one complaint I hear about my own novels is that there is too much information ladled down the reader’s throat too early.  So be aware that, as a writer, I am constantly struggling with this myself.

For it is remarkable, really, how little we need to know as long as we have exactly the right information to hook us into the story one way or another.

If we feel grounded, and are interested in finding out more, curiosity and engagement are part of what pull us on through the story.

The reader usually (not always) needs to know

1) who is the character(s) I’m following

2) why, in the most immediate sense, I am rooting for or against that character (an emotional hook);  rooting for or against does not have to mean “liking” or “sympathy” although that may be the specific effect you are going for

3) where am I?
3a) secondarily to “where am I” – why does it matter that I am HERE rather than in some other place.

I don’t mean that last sentence literally but figuratively, perhaps even culturally.  While there are circumstances in which a character must literally reflect on why it matters to him/her personally that s/he is splayed on the altar about to be sacrificed to the demonic hordes, more often this is an embedded quality inherent to the story.

Why HERE matters in the immediacy of the plot is not because you are explaining it to the reader but because it is accustoming the reader to a landscape which should matter in the larger scheme of things as the story continues.  Because it should matter where you are and why you are there as opposed to someplace else.  If your story could start some other place, then why isn’t it?  Using an unthought-through default will flatten your affect and present both a weaker opening and a weaker story overall.

This ties into the idea that what the reader must know intersects most commonly with points later in the story where the plot must turn, change direction or focus, or alter speed.

An opening generally includes focus on the part of the reader, and an element of turning inward and altering speed to match with the pace of the developing narrative.  That’s why the balance between information, action, and character needs to be so precise.

There are a number of ways to approach the deploying of information

1) set a simple scene, that is, a basic picture in the mind
    Joan stood on a hill overlooking the ocean.

2) reminders of backstory
In the context of a standalone or first novel, I call this backstory.  In the context of a subsequent volume of a series or sequence, I call this backfill. (These are just my personal terms; you don’t have to agree with or use them.)
These can be accomplished

within character interaction:
“Hey, Joan, how’s it going?  You get all that werewolf splatter from last night cleaned off your windshield?”

as reactions:
Joan looked up from trying to wrestle her key into the car door to see a big black dog running across the parking lot toward her.  With a shriek, she bolted over the asphalt, dodging the last few parked cars, and ran back into the store.
(This is backstory because her actions tell us of what happened just before the dog appeared.)

as reflection:
Never again would she look at dogs in the same way.

preferably not as infodump:
Joan stood on a hill overlooking the ocean.  Last night had been the worst one in her life.  She was a clerk at an office store, and when she had left the store at closing she had walked out to her car still irritated with her boss, Joe, who despite being a good looking single guy was so cheap that he hadn’t yet replaced the lights in the burned out fixtures in the parking lot.  Her key had gotten stuck in the lock again when she had heard a low whine and the clicking footsteps of an animal running toward her across the asphalt.

3) set up
Joan stumbled over the crowbar Jake had carelessly left on the grass in the front yard.  Damn it!  She checked her watch. Late already! She tossed the crowbar in the back seat of the car and then drove to work.

For some stories it works to use as many elements as possible.  The more you can combine character, plot, backgrounding, conflict, and impetus, the more punch you will get from the information you do disclose.  In such cases the key is to streamline and highlight the information  in a way that does not confuse or overload.

Other stories take a much simpler approach, relying on some element of familiarity–a familiar setting or motivation or setup–to engage the reader’s understanding of where and what and then letting the hook be the twist or spark that leaps out as unfamiliar or captivating. That is, you build on an existing model that you, the writer, think the reader will be familiar with, say “the new kid’s first day at school” or “arriving at the gates at sundown just as the guards are locking up for the night.”

As always, with information, you the writer have to decide how much to reveal, how much to hint at, and how much to save for later.  Balance is everything.



(Originally posted on my WordPress blog.)

(via gaobibaituo)

neil-gaiman:

amandapalmer:

it’s funny to be able to tweet this, because it sounds so epic, but: neil gaiman is writing sandman.

s’true
Amanda just came in, looked at the computer screen, then sat down and took a photo of me working. It’s funny: the stage fright is fading, as I start to take joy in these characters once again…

!!!

neil-gaiman:

amandapalmer:

it’s funny to be able to tweet this, because it sounds so epic, but: neil gaiman is writing sandman.

s’true

Amanda just came in, looked at the computer screen, then sat down and took a photo of me working. It’s funny: the stage fright is fading, as I start to take joy in these characters once again…

!!!

To All Writers of Everything Ever

toawesomeisgeek:

w

latenightspooky:

I need to ramble about this:

Also known as the best writing program ever! It’s a full-screen writing program!

So you open it up, and it looks like this:

You’re thinking, “Ok, so what? It’s a screen with a picture. Whoopdie do.” But it get’s better! It’s customizable!

See that “appearance”? Click it.

You can also use custom fonts that you have installed!

See that “music”? Click it.

If you drag your own music into the folder, like so:

You get this!:

But wait! It gets better!

See “typing sounds”? You can change those too!

Perhaps the best is - YOU CAN USE ANY PICTURE FOR THE BACKGROUND. It will automatically fade it for you!

Seriously, guys, this tool is wonderful. You can use it for:

  • Research papers
  • Novel writing
  • Play writing
  • Short stories
  • Homework assignments
  • Ranting about your friends when they piss you off
  • Writing your shopping list

It auto-saves. It exports to .rtf. Hotkeys from Word for italicize, underlining, and bold work. You can print RIGHT FROM THERE.

And the seriously best thing ever?

It fits on a flash drive. The entire thing with added music is maybe 131MBs.

The bestest thing ever.

It’s free.

(Source: beenokle.com, via gaobibaituo)

neil-gaiman:

Really I should send this out in week three. But I thought I’d pre-link to it now, just to let you know what’s in store for you, three and a half weeks from now…

tasukete:

Neil Gaiman
  1. Write
  2. Put one word after another. Find the right word, put it down.
  3. Finish what you’re writing. Whatever you have to do to finish it, finish it.
  4. Put it aside. Read it pretending you’ve never read it before. Show it to friends whose opinion you respect and who like the kind of thing that this is.
  5. Remember: when people tell you something’s wrong or doesn’t work for them, they are almost always right. When they tell you exactly what they think is wrong and how to fix it, they are almost always wrong.
  6. Fix it. Remember that, sooner or later, before it ever reaches perfection, you will have to let it go and move on and start to write the next thing. Perfection is like chasing the horizon. Keep moving.
  7. Laugh at your own jokes.
  8. The main rule of writing is that if you do it with enough assurance and confidence, you’re allowed to do whatever you like. (That may be a rule for life as well as for writing. But it’s definitely true for writing.) So write your story as it needs to be written. Write it ­honestly, and tell it as best you can. I’m not sure that there are any other rules. Not ones that matter.

Kurt Vonnegut

  1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.
  2. Give the reader at least one character he or she can root for.
  3. Every character should want something, even if it is only a glass of water.
  4. Every sentence must do one of two things — reveal character or advance the action.
  5. Start as close to the end as possible.
  6. Be a Sadist. No matter how sweet and innocent your leading characters, make awful things happen to them-in order that the reader may see what they are made of.
  7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.
  8. Give your readers as much information as possible as soon as possible. To hell with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.
Henry Miller
  1. Work on one thing at a time until finished.
  2. Start no more new books, add no more new material to ‘Black Spring.’
  3. Don’t be nervous. Work calmly, joyously, recklessly on whatever is in hand.
  4. Work according to Program and not according to mood. Stop at the appointed time!
  5. When you can’tcreateyou canwork.
  6. Cement a little every day, rather than add new fertilizers.
  7. Keep human! See people, go places, drink if you feel like it.
  8. Don’t be a draught-horse! Work with pleasure only.
  9. Discard the Program when you feel like it—but go back to it next day.Concentrate. Narrow down. Exclude.
  10. Forget the books you want to write. Think only of the book youarewriting.
  11. Write first and always. Painting, music, friends, cinema, all these come afterwards.

Jack Kerouac

  1. Scribbled secret notebooks, and wild typewritten pages, for yr own joy
  2. Submissive to everything, open, listening
  3. Try never get drunk outside yr own house
  4. Be in love with yr life
  5. Something that you feel will find its own form
  6. Be crazy dumbsaint of the mind
  7. Blow as deep as you want to blow
  8. Write what you want bottomless from bottom of the mind
  9. The unspeakable visions of the individual
  10. No time for poetry but exactly what is
  11. Visionary tics shivering in the chest
  12. In tranced fixation dreaming upon object before you
  13. Remove literary, grammatical and syntactical inhibition
  14. Like Proust be an old teahead of time
  15. Telling the true story of the world in interior monolog
  16. The jewel center of interest is the eye within the eye
  17. Write in recollection and amazement for yourself
  18. Work from pithy middle eye out, swimming in language sea
  19. Accept loss forever
  20. Believe in the holy contour of life
  21. Struggle to sketch the flow that already exists intact in mind
  22. Dont think of words when you stop but to see picture better
  23. Keep track of every day the date emblazoned in yr morning
  24. No fear or shame in the dignity of yr experience, language & knowledge
  25. Write for the world to read and see yr exact pictures of it
  26. Bookmovie is the movie in words, the visual American form
  27. In praise of Character in the Bleak inhuman Loneliness
  28. Composing wild, undisciplined, pure, coming in from under, crazier the better
  29. You’re a Genius all the time
  30. Writer-Director of Earthly movies Sponsored & Angeled in Heaven

John Steinbeck

  1. Abandon the idea that you are ever going to finish. Lose track of the 400 pages and write just one page for each day, it helps. Then when it gets finished, you are always surprised.
  2. Write freely and as rapidly as possible and throw the whole thing on paper. Never correct or rewrite until the whole thing is down. Rewrite in process is usually found to be an excuse for not going on. It also interferes with flow and rhythm which can only come from a kind of unconscious association with the material.
  3. Forget your generalized audience. In the first place, the nameless, faceless audience will scare you to death and in the second place, unlike the theater, it doesn’t exist. In writing, your audience is one single reader. I have found that sometimes it helps to pick out one person—a real person you know, or an imagined person and write to that one.
  4. If a scene or a section gets the better of you and you still think you want it—bypass it and go on. When you have finished the whole you can come back to it and then you may find that the reason it gave trouble is because it didn’t belong there.
  5. Beware of a scene that becomes too dear to you, dearer than the rest. It will usually be found that it is out of drawing.
  6. If you are using dialogue—say it aloud as you write it. Only then will it have the sound of speech.

How To Write The Bad Guy

fuckyeahcharacterdevelopment:

writersfriend:

By whatever name they’re called—villain, antagonist, bad guy, nasty character—the characters who stand in opposition to your protagonists are integral to your novels.

He, she, or it—human antagonists are more satisfying than machines or non-humans when we’re talking actual villains—the oppositional character of your story plays a major role.

The baddie sets up a great deal of your lead character’s challenges. He stands against the protagonist, actively works against him, determined that your main character not succeed in his endeavors. The antagonist not only works to undermine the lead and keep him from achieving his goals, but the antagonist actively works to achieve his own goals, which may parallel the lead’s or be the opposite in every measure.

You must create a relationship in opposition for your story—both protagonist and antagonist cannot succeed. If your main character, your protagonist, achieves his goals, the antagonist will have failed to stop him. If your protagonist fails, the antagonist will have been successful.

They cannot both win, though theoretically both could lose. If neither achieves his goal but at the same time prevents the other from achieving his, then you have a tragedy or a post-modern tale.

If both do somehow win, it’s because they’ve joined forces or were not in true opposition after all. However, while writing everything but the ending, you’ll have to maintain that the characters are in opposition. Otherwise they are not protagonist/antagonist and there’s another antagonist hiding in your story.

Sometimes the bad guys win. And win big. And sometimes they don’t get what they want but see to it that the protagonist doesn’t get what he wants either.

Of course, sometimes your villain, to the sound of cheers in your mind, is soundly trounced, while in other stories the hero limps home, alive and successful, only without a leg or his girl or the ideals that set him on his path to begin with.

A character can also stand in opposition to something in himself or to something in nature, something other than a person. My concern in this article, however, is a human or human-like character acting as antagonist.

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Some interesting stuff.

lopeziana:

Neil Gaiman Addresses the University of the Arts Class of 2012

(Source: mols, via daysfullofmoments)

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